fokiawards.blogg.se

Sacred fire dnd
Sacred fire dnd









He may invoke a +4 sacred bonus to AC, a +4 sacred bonus on all saves, and spell resistance 25 for a number of rounds equal to his Wisdom modifier. Inner Armor (Ex): At 10th level, a sacred fist's inner tranquility protects him from external threats. At 8th level, a sacred fist can invoke sacred flames twice per day.īlindsense (Su): A 6th-level sacred fist gains sensitivity to vibrations, scent, and noise, granting him blindsense out to 10 feet. The sacred flames last 1 minute and can be invoked once per day. Half the damage is fire damage (round up), and the rest is sacred energy and thus not subject to effects that reduce fire damage.

#Sacred fire dnd plus

The additional damage is equal to the sacred fist's class level plus his Wisdom modifier (if any). These flames add to the sacred fist's unarmed damage. Sacred Flames (Su): At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. A sacred fist in medium or heavy armor or carrying a medium or heavy load loses this extra speed. If a sacred fist doesn't have monk levels prior to becoming a sacred fist, treat him as a monk of the same class level as his sacred fist class level for determining his unarmed damage.įast Movement (Ex): At 3rd level, a sacred fist gains an enhancement bonus to his speed. Unarmed Damage (Ex): A sacred fist's class levels stack with his monk levels (if any) for the purpose of determining his unarmed damage. (Note: This contradiction between text and table exists in Complete Divine) If a character had more than one spellcasting class in which he could cast divine spells before he became a sacred fist, the player must decide which class to assign each level of sacred fi st for the purpose of determining spells per day and spells known. This essentially means that he adds the level of sacred fist to the level of whatever other spellcasting class the character has, then determines spells per day accordingly. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, wild shape ability, and so on). Spells per Day/Spells Known: When a new sacred fist level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever divine spellcasting class he possessed before he added the prestige class. He loses the bonus when he is immobilized or helpless, when he wears any armor heavier than light armor, when he carries a shield, or when he carries a medium or heavy load. This bonus to AC applies even against touch attacks or when the sacred fist is flat-footed. This bonus increases to +2 at 5th level and to +3 at 10th. When unencumbered and wearing light or no armor, a sacred fist gains a +1 bonus to his AC.

sacred fire dnd sacred fire dnd

Weapon and Armor Proficiency: Sacred fists gain no proficiency with any weapons, armor, or shields.ĪC Bonus (Ex): A sacred fist is highly trained at dodging blows, and he has a sixth sense that lets him avoid even unanticipated attacks.









Sacred fire dnd